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Evolved Policy Gradients
We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training.
Gotta Learn Fast: A new benchmark for generalization in RL
Retro Contest
We’re launching a transfer learning contest that measures a reinforcement learning algorithm’s ability to generalize from previous experience.
Variance reduction for policy gradient with action-dependent factorized baselines
Report from the OpenAI hackathon
On March 3rd, we hosted our first hackathon with 100 members of the artificial intelligence community.
Improving GANs using optimal transport
On first-order meta-learning algorithms
Reptile: A scalable meta-learning algorithm
We’ve developed a simple meta-learning algorithm called Reptile which works by repeatedly sampling a task, performing stochastic gradient descent on it, and updating the initial parameters towards the final parameters learned on that task. Reptile is the application of the Shortest Descent algorithm to the meta-learning setting, and is mathematically similar to first-order MAML (which is a version of the well-known MAML algorithm) that only needs black-box access to an optimizer such as SGD or Adam, with similar computational efficiency and performance.
OpenAI Scholars
We’re providing 6–10 stipends and mentorship to individuals from underrepresented groups to study deep learning full-time for 3 months and open-source a project.
Some considerations on learning to explore via meta-reinforcement learning
Multi-Goal Reinforcement Learning: Challenging robotics environments and request for research
Ingredients for robotics research
We’re releasing eight simulated robotics environments and a Baselines implementation of Hindsight Experience Replay, all developed for our research over the past year. We’ve used these environments to train models which work on physical robots. We’re also releasing a set of requests for robotics research.
OpenAI hackathon
Come to OpenAI’s office in San Francisco’s Mission District for talks and a hackathon on Saturday, March 3rd.
Preparing for malicious uses of AI
We’ve co-authored a paper that forecasts how malicious actors could misuse AI technology, and potential ways we can prevent and mitigate these threats. This paper is the outcome of almost a year of sustained work with our colleagues at the Future of Humanity Institute, the Centre for the Study of Existential Risk, the Center for a New American Security, the Electronic Frontier Foundation, and others.
OpenAI supporters
We’re excited to welcome new donors to OpenAI.
Interpretable machine learning through teaching
We’ve designed a method that encourages AIs to teach each other with examples that also make sense to humans. Our approach automatically selects the most informative examples to teach a concept—for instance, the best images to describe the concept of dogs—and experimentally we found our approach to be effective at teaching both AIs
Discovering types for entity disambiguation
We’ve built a system for automatically figuring out which object is meant by a word by having a neural network decide if the word belongs to each of about 100 automatically-discovered “types” (non-exclusive categories).
Requests for Research 2.0
We’re releasing a new batch of seven unsolved problems which have come up in the course of our research at OpenAI.
Scaling Kubernetes to 2,500 nodes
Block-sparse GPU kernels
We’re releasing highly-optimized GPU kernels for an underexplored class of neural network architectures: networks with block-sparse weights. Depending on the chosen sparsity, these kernels can run orders of magnitude faster than cuBLAS or cuSPARSE. We’ve used them to attain state-of-the-art results in text sentiment analysis and generative modeling of text and images.