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Generalizing from simulation

Our latest robotics techniques allow robot controllers, trained entirely in simulation and deployed on physical robots, to react to unplanned changes in the environment as they solve simple tasks. That is, we’ve used these techniques to build closed-loop systems rather than open-loop ones as before.

OpenAI Blog·Oct 19research

Asymmetric actor critic for image-based robot learning

OpenAI Blog·Oct 18research

Sim-to-real transfer of robotic control with dynamics randomization

OpenAI Blog·Oct 18research

Domain randomization and generative models for robotic grasping

OpenAI Blog·Oct 17research

Competitive self-play

We’ve found that self-play allows simulated AIs to discover physical skills like tackling, ducking, faking, kicking, catching, and diving for the ball, without explicitly designing an environment with these skills in mind. Self-play ensures that the environment is always the right difficulty for an AI to improve. Taken alongside our Dota 2 self-play results, we have increasing confidence that self-play will be a core part of powerful AI systems in the future.

OpenAI Blog·Oct 11research

Meta-learning for wrestling

We show that for the task of simulated robot wrestling, a meta-learning agent can learn to quickly defeat a stronger non-meta-learning agent, and also show that the meta-learning agent can adapt to physical malfunction.

OpenAI Blog·Oct 11research

Nonlinear computation in deep linear networks

OpenAI Blog·Sep 29research

Learning to model other minds

We’re releasing an algorithm which accounts for the fact that other agents are learning too, and discovers self-interested yet collaborative strategies like tit-for-tat in the iterated prisoner’s dilemma. This algorithm, Learning with Opponent-Learning Awareness (LOLA), is a small step towards agents that model other minds.

OpenAI Blog·Sep 14research

Learning with opponent-learning awareness

OpenAI Blog·Sep 13research

More on Dota 2

Our Dota 2 result shows that self-play can catapult the performance of machine learning systems from far below human level to superhuman, given sufficient compute. In the span of a month, our system went from barely matching a high-ranked player to beating the top pros and has continued to improve since then. Supervised deep learning systems can only be as good as their training datasets, but in self-play systems, the available data improves automatically as the agent gets better.

OpenAI Blog·Aug 16research

Dota 2

We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search. This is a step towards building AI systems which accomplish well-defined goals in messy, complicated situations involving real humans.

OpenAI Blog·Aug 11research

Better exploration with parameter noise

We’ve found that adding adaptive noise to the parameters of reinforcement learning algorithms frequently boosts performance. This exploration method is simple to implement and very rarely decreases performance, so it’s worth trying on any problem.

OpenAI Blog·Jul 27research

Proximal Policy Optimization

We’re releasing a new class of reinforcement learning algorithms, Proximal Policy Optimization (PPO), which perform comparably or better than state-of-the-art approaches while being much simpler to implement and tune. PPO has become the default reinforcement learning algorithm at OpenAI because of its ease of use and good performance.

OpenAI Blog·Jul 20research

Robust adversarial inputs

We’ve created images that reliably fool neural network classifiers when viewed from varied scales and perspectives. This challenges a claim from last week that self-driving cars would be hard to trick maliciously since they capture images from multiple scales, angles, perspectives, and the like.

OpenAI Blog·Jul 17research

Hindsight Experience Replay

OpenAI Blog·Jul 5research

Teacher–student curriculum learning

OpenAI Blog·Jul 1research

Learning from human preferences

One step towards building safe AI systems is to remove the need for humans to write goal functions, since using a simple proxy for a complex goal, or getting the complex goal a bit wrong, can lead to undesirable and even dangerous behavior. In collaboration with DeepMind’s safety team, we’ve developed an algorithm which can infer what humans want by being told which of two proposed behaviors is better.

OpenAI Blog·Jun 13research

Learning to cooperate, compete, and communicate

Multiagent environments where agents compete for resources are stepping stones on the path to AGI. Multiagent environments have two useful properties: first, there is a natural curriculum—the difficulty of the environment is determined by the skill of your competitors (and if you’re competing against clones of yourself, the environment exactly matches your skill level). Second, a multiagent environment has no stable equilibrium: no matter how smart an agent is, there’s always pressure to get smarter. These environments have a very different feel from traditional environments, and it’ll take a lot more research before we become good at them.

OpenAI Blog·Jun 8research

UCB exploration via Q-ensembles

OpenAI Blog·Jun 5research

Robots that learn

We’ve created a robotics system, trained entirely in simulation and deployed on a physical robot, which can learn a new task after seeing it done once.

OpenAI Blog·May 16research